Originally posted by PhycoBoy5View Post
But if I am simply using a Macro Recorder that emulates my movement when I do play, how are they going to track me down/distinguish me from people training normally? O.o Wouldn't the only way to tell be if I was afk (which I won't be most of the time) and they asked if I was botting, screenshotted and posted in forums?
Most macro tools are just going to repeat your exact actions over and over again. I'm assuming your macro routine would be something like this (I'll use Henesys Hunting Ground 1 as an example):
Clear bottom row, by using skill 1 or 2 times, moving to a bit, using skill again, starting from the rightmost end of the platform moving towards to left.
Use some movement ability or climb a rope to get to platform 2
Clear platform 2 from left to right
Climb to platform 3
Clear platform 3 from right to left
Climb to platform 4
Clear platform 4 from left to right
Drop down to starting area
Repeat
After about 3 iterations of this loop, it's quite obvious that you're using a macro to the human eye. If you want to be a tad stealthier, avoiding observations, you should probably choose a small-sized map to limit the complexity (and thus detection surface) of your macro. I believe the server you're referring to commonly has 600+ players online, so chances are, they're not going to track you manually and they might instead have some sort of server-sided detection routine for this kind of thing, which notifies GMs of suspicious players in-game so they can check on them manually. In this case, you would be highly detectable unless you stayed at the keyboard to respond or created a very convincing auto-responder.
If you want to avoid that we first need to look at your detection surface. Your detection surface = the information that you send explicitly or implicitly send to the server (ex: implicit=when something was sent, explicit = the actual data that was sent). More information = more complexity = larger detection surface. Information in this context means things like where you move, when you move there, how many times you've made this exact movement from old X/Y to new X/Y, etc. Their server would be looking for players performing a given set of tasks used during combat over and over again, with very similar intervals between each action.
So your detection surface is:
Delays in between key presses
How many times a given macro routine has been executed in a given time frame
The macro routine itself
So to remain difficult to detect, you would need to:
Randomize the delays between every key press by around 25~40%
Have 10-15 macro variations to accomplish the same result of clearing the map that differ significantly from eachother
Make each macro execute a different, random macro variation upon completion
If there is client-sided protection implemented then you have a whole new issue to worry about, however I doubt there's even server-side detection, private server 'devs' are generally incompetent besides Hendi48 (ex Extalia Dev)
Assuming there is no protection at all, or they have simple server-sided detection and you follow my instructions, you'll be undetected for the most part. The only way they're going to detect you is by stuff unrelated to you hacking, e.g a GM actually manually goes to you out of the 600 players online, or newer accounts/characters are put on a temporary 'watch' list that makes you likely to be inspected even if your macro is undetected.
check out my visitor page to see literally an entire page of @mojito crying because i bullied him on gamersoul